I’ve been leveling up since The Legend of Zelda on NES in multiple disciplines i.e. graphic and motion design, branding, front-end development, user experience and interfaces. When it comes to UX projects, my tools of preference include a combination of Sketch or Figma paired with Visual Studio Code when prototyping with code.
Companies
Sr. UX/UI Designer
SPARK by Ignify Technologies
May 2022 - Present
Minneapolis, Minnesota
Responsibilities included sketching, wire-framing, visual design, and collaborating to produce new patterns for lenders that are fully responsive and WCAG compliant. Responsibilities also included designing and maintaining Spark’s Design System while participating in user sessions to collect feedback on usability.
Sr. Principle UX Engineer
ActiFi · Full Time
August 2021 - April 2022
Minneapolis, Minnesota
Primary responsibilities included wire-framing, visual design, and creating ActiFi’s first design system for SuccessPro, an online advisor success suite that provides planning resources and tactics to help drive advisor performance. Part of this process included prototyping components with vanilla HTML and CSS to preview interactions and handoff to developers when completed. Other responsibilities included email design, marketing site, and misc. code updates.
Sr. Principle UX Engineer
UnitedHealthcare · Full-time
September 2020 - August 2021
Minnetonka, Minnesota
Responsibilities included sketching, wire-framing, visual design, and collaborating to produce new patterns for healthcare professionals that are fully responsive and WCAG compliant. Responsibilities also included collaborating and maintaining Provider Digital's Design System while being an advocate for accessibility and inclusive design.
Sr. UX/UI Designer
Hearth & Home Tech. · Full-time
January 2019 - September 2020
Lakeville, Minnesota
Responsibilities included sketching, wire-framing, visual design, and collaborating with Marketing to produce all new components and patterns for HHT’s first Design System for all online properties that are fully responsive and WCAG compliant.
UX/UI Designer
Life Time Inc. · Full-time
September 2016 - December 2018
Chanhassen, Minnesota
Responsibilities included sketching, wire-framing, visual design, and collaborating to produce new patterns for all online properties that are fully responsive and WCAG compliant. Responsibilities also included collaborating and maintaining Life Time’s Core Design System while being an advocate for accessibility and inclusive design.
UX/UI Designer
Best Buy
May 2015 - September 2016
Richfield, Minnesota
Primary responsibilities included wire-framing, visual design, and creating a style guide for internal associate facing tools, creatively called AF Tools.
UX/UI Designer
Apple · Full-time
November 2006 - May 2015
Cupertino, California
During my journey at Apple, I was able to participated in Apple’s Career Experience program working with Apple’s Retail Marketing team. Some responsibilities included wire-framing, visual design, and creating spec sheets for internal and customer facing projects, most notably Apple Store App for iPad.
Education
Art Institute of San Diego
2006 - 2008
San Diego, California
Courses included web, interactive design, illustration, typography, and print.
References
Matt Dowell - Sr. Software Engineer
Email: mdowell@gmail.com
Marti Dunne - Project Manager
Email: mdunne@lifetimefitness.com
Charissa Gudknecht - Lead UX Designer
Email: charissa.gudknecht@bestbuy.com
Tim Borjas - Project Manager, Apple Inc.
Email: tborjas@apple.com