I’ve been leveling up in multiple disciplines i.e. graphic and motion design, branding, front-end development, user experience and interfaces. Tools include a combination of Figma or Sketch paired with Webflow.
DOPE Marketing - UX/UI Designer and Graphic Designer
July 2025 - March 2026
Eagan, Minnesota
Misc. projects included visual design and front end development for new features intended to be used by subscribers of Dope 3.0. Additionally, designed new templates for printed products like postcards, yard signs, and door hangers along with managing a team of designers and conducting daily design reviews and quarterly one to one performance reviews.
Range Digital - Webflow Developer (Consultant)
May 2024 - June 2025
Minneapolis, Minnesota
Responsibilities included translating Figma projects into Webflow while maintaining Range Digital's marketing website and partnership landing pages.
UNFI - Sr. UX/UI Designer (Consultant)
June 2023 - September 2023
Minneapolis, Minnesota
Responsibilities included sketching, wireframing, and visual design, as well as transitioning existing design system from Figma to Sketch while ensuring full responsiveness and WCAG compliance.
SPARK - Sr. UX/UI Designer
May 2022 - June 2023
Minneapolis, Minnesota
Responsibilities included sketching, wireframing, and visual design while collaborating to create fully responsive, WCAG-compliant patterns for lenders. Additionally, designed and maintained Spark’s Design System and participated in user sessions to gather feedback on usability.
ActiFi - Sr. Principle UX Engineer
August 2021 - April 2022
Minneapolis, Minnesota
Responsibilities included wireframing, visual design, and creating ActiFi’s first design system for SuccessPro, an online advisor success suite that enhances planning and performance. This process involved prototyping components using vanilla HTML and CSS to preview interactions before handing them off to developers. Additionally, worked on email design and development, marketing site, and code updates.
UnitedHealthcare - Sr. Principle UX Engineer
September 2020 - August 2021
Minnetonka, Minnesota
Responsibilities included sketching, wireframing, and visual design while collaborating to develop new, fully responsive, WCAG-compliant patterns for healthcare professionals. Additionally, contributed to maintaining Provider Digital's Design System and advocated for Accessibility and Inclusive Design.
Hearth & Home Tech. - Sr. UX/UI Designer
January 2019 - September 2020
Lakeville, Minnesota
Responsibilities included sketching, wireframing, and visual design while collaborating with Marketing to develop new components and patterns for HHT’s first Design System, ensuring full responsiveness and WCAG compliance across all online properties.
Life Time Inc. - UX/UI Designer
September 2016 - December 2018
Chanhassen, Minnesota
Responsibilities included sketching, wire-framing, visual design, and collaborating to produce new patterns for all online properties that are fully responsive and WCAG compliant. Additionally, collaborated in maintaining Life Time’s Core Design System while being an advocate for Accessibility and Inclusive Design.
Best Buy - UX/UI Designer (Consultant)
May 2015 - September 2016
Richfield, Minnesot
Responsibilities included wire-framing, visual design, and creating a style guide for internal associate facing tools, internally known AF Tools.
Apple - UX/UI Designer
November 2006 - May 2015
Cupertino, California
Participated in Apple’s Career Experience program working with Apple’s Retail Marketing team. Responsibilities included wire-framing, visual design, and creating spec sheets for internal and customer facing projects, most notably Apple Store App for iPad.
Jonathan Goodman
Range Digital - President
LinkedIn @jgoodmanone
Matt Dowell
ActiFi - Sr. Software Engineer
LinkedIn @mattdowell
Keith Dieruf
Life Time Inc. - Senior Vice President
of Digital Strategy
LinkedIn @keithdieruf
Art Institute of San Diego, California
2006 - 2008
Developed a strong skill set through focused courses in graphic and motion design, branding, front-end development, user experience and interfaces, learning core principles in both print based design and digital product development.